
#include "Global.h"
#include "BattleGrid.h"

PawnInfoSet G_PawnInfo;
PlayerProfileManager G_PlayerProfileManager;

void clearGridIfNotABCD(BattleGrid* target,BattleGrid* a,BattleGrid* b,BattleGrid* c,BattleGrid* d)
{
	if (target != a && target != b && target != c && target != d)
	{
		target->clear();
	}
}